Monday, October 22, 2012

Pirates of the Caribbean

Is the greatest movie(s) of all times... or at least compared to the all the movies I've watched, though it does have lots of tough competitors.

Just watched the Curse of the Black Pearl ealier today, because I somehow missed it for 5+ years. I love it so much.

Fun fact: All this time, I thought it's spelled "carribean", with double r and single d. I've been lied to my whole life.

Alllies

Sunday, October 21, 2012

Am now moving to Posterous Spaces

This post is to be autoposted to my Blogger blog.

Am now officially moving to Posterous Spaces, assuming it can live long enough. Its FAQ about Twitter's takeover is suspicious, and its official blog hasn't been updated in months. It's Twitter account is still tweeting, though, so it's probably not going to be so quickly abandoned.

I'm going to enable autopost to my Blogger blog, though. If you just happen to like Blogger more for some reason, or if Posterous is being laggy, my posts are still going to be available there... here... In my Blogger blog, basically.

Cheers.

 

Friday, September 21, 2012

It's like a party in my pocket

Personal rant incoming. Feel free to not click the button.

Touhou is like... some sort of creative magnet. It'll attract the most professional of artists to make fanarts, the most skilled of musicians to arrange its songs, the best of writers in all sorts of language to make fanfic for it. You just can't help it. Once you're into the fandom, or even just slightly in, it will tug on your creative strings.

Thanks to Japan's lax law about self-publishing and indie media, Touhou is also able to amass a kazillion of professional and professional-quality fangames. I already talked about Lion Heart's Mystical Chain before, an action-fighting-beat-em-'up game about the three magicians of Gensokyo which is definitely worth any gamer immune to seizure-inducing danmaku{aka: most Touhou players}'s time.

Tonight, I'll be serving something more fitting for those strategist whose eyes cannot stand seeing fireworks being sick.
Splash screen, because its presence is always overshadowed by the main menu.

Saturday, September 1, 2012

Celebrating Indonesia's Independence Day

 (( Originally published on 17 August 2012, or at least I attempted to. Blogger then came in and tell me that, yes, beside cooler yet more annoying interface, connection with your Google account, and the ability to customize your blog's appearance, Wordpress is more reliable than he is. ))

Here's a gross generalization: There's about hundreds of nations in the world, most of them have one special day where they proclaim their independence against whatever force was holding them. Today, 17 August, 67 years ago, is such day for one country in particular, something which probably will go unnoticed to those not involved with it, and sometimes even to those who are.

This country is my home nation of Indonesia. 67 years ago, taking advantage of the bombing of Hiroshima and Nagasaki (not that I approve of it), the founding fathers of Indonesia proclaimed our independence from the Japanese empire, and by extent Netherlands as well.

Bah, I can't seem to write coherently these days. I've been working on this programming project as part of my crash return course in Python, and as a result my brain starts to spout sentences in variables and riddles rife with programming jargon and built-in Python functions. Might need to spend the vacation actually vacationing, lest I'll be driven mad.  

For those not in Indonesia, or for those who doesn't use Google for some crazy reason, here's a gift from those folks at Google Doodle to celebrate the day.
Hurrah!

Monday, July 23, 2012

But I don't want to end you

Imagine a world, an empty but old world. You, a lone new being in this world, know next to nothing about it. So, perhaps by curiosity or for some other abstract reason such as wanting to save the world or overcome some emotional dilemmas, you walk around. You travel through this world. Journey through it.

Over time, you see new sights, you meet new people, see fantastical events happened and dissipated. Almost at the end of the voyage, once you've seen all there is to see, you look back and realize how much love you've grown for it. You love this world, its people, its sights and everything else it had to offer. This journey, this world, has touched your heart.

And then you see the edge of the world. One that you will have to pass, for the sake of everything and everyone in this world or the others. But once you do, that's it. The end. You will never return, or if you manage to, it will never be the same experience again. All that you've gained, once you cross that edge, will be nothing more than sweet memories. Your journey is finished. (Game) Over.

You know what that's like? Playing a most wonderful RPG. That's what a good RPG make me feel, what a good game makes me feel, right before the Very Definitely Final Dungeon: I don't want to end it. After all those love and explorations and looting and battling, I don't want to just... beat the Big Bad and then leave.

Oddly enough, it has never hit me so hard. Usually, after some hesitancy, I simply ram though those big door. Then came Bastion, the indie action-RPG by Supergiant Games.

Let me put it this way: It's been weeks, maybe even months, since that large looming 3-times-larger-than-everything-else castle has been lying open, ready for the ramming, on my map. And I kept trying to find some excuse to put it off. There's still this achievement to do, this side-dungeon to finish, that upgrade to do, bla-bla-blah.

 In most other games I hate those extra sidequests. I consider them a waste of valuable time, unless they give me some form of Infinity+1 Sword or somehing, but in this game I'm secretly grateful for what few I have, since otherwise I will be forced to fight the final boss. And then, what? Endgame? After all that I've done?

One of the things that make Bastion so precious is because you can't revisit old locations anymore. Once you're done with it, it's either completely destroyed or overrun by monsters or some other excuse so I can't visit it. This isn't a bad thing, since it kept the experience fresh and the prevent Gameplay-Story Segregation, but still. Sometimes I do miss those Stage Ones. 

It also gives me so little thing to do, come the final dungeon. So little opportunity for reminiscing. So little reminders about what I have done and accomplished. I'd love to look forward to the future, but I also want to look back.

I want something more to remember all those adventures by.


Sunday, June 24, 2012

Chaining spellcards in Mystical Chain

I love the official Touhou fighting games collab between Twilight Frontier and Shanghai Alice. Never was a fan of button-mashing fighters, and the blend between bullets and melee there is excellent. But it just doesn't seem to retain the classic bullet-crazy gameplay in the original games (unless you're fighting Yukari in story mode. She still rains danmaku at you even where you don't have a tiny hitbox).


Then I heard of Mystical Chain, a Touhou fangame by Lion Heart (awesome circle name, by the way). It's a single-player fighting-platformer game where you can play as two of the three playable magicians: Marisa "MASTER SPAAARK" Kirisame, Alice Margatroid, and Patchouli Knowledge, switching around between the two chosen characters as you like, preferably strategically.
Video is always better than screenshot for action-based game, but I don't have time to capture one, so...

The game, last I heard, consist of 5 chapters, each with 4 regular levels and 1 double boss fight. The regular levels is where you get to fight random encounters like fairies and ghosts, each with different attacks ranging from downright incompetent to really annoying. And when they get annoying, you will hate them. You will wish there's some way to just skip the whole level. You will wish that there's some way to spam Master Spark, assuming you're playing as Marisa. 

But the boss fight is where the game matters. In each fight, you will usually get to battle a pair of bosses, who may or may not work together, who may or may not pay attention to where they are attacking. These boss fights will be split into spellcards segments, with the boss(es) using different attacks in each. And here, is where the bullets will splatter the screen.
Kaguya is trying to kill Mokou. You magicians have nothing to do with this.

Obviously, with hitboxes that big, you're not expecting the bullets to be really heavy, are you? Well, these bullets also (usually) have a set pattern, just like in the original game. There will also be a point in the spellcard where the bosses will be at their most vulnerable, where they will be knocked out when hit. The goal here is to understand the pattern and to attack them as they become vulnerable, utilizing both characters, their abilities, and maximized teamwork. So it's basically more like a puzzle boss fight than a... fighting game boss fight.

Or you can just use your own (limited, but chargeable) spellcard when you want to end it quickly. You still have to attack them at their weak moment to end a spellcard, but it'll save you some time and rage.
Master Spark solves all your problems

All in all, while I find the non-boss fight to be annoying and time-consuming, I really do enjoy this game. The heavy emphasis on bullets and spellcards in a platformer-fighting game is wonderful. And the character-switching mechanic makes it a whole more... strategical, I guess? If you want a bullet-esque single-player-only Touhou fighter with more emphasis on puzzling your way out than button-mashing, or something along that line, I'd recommend the game.

Just wish it has some kind of co-op. At least you can justify the whole teamwork thing. Makes no sense when you have to work together with yourself.

Handy Tip:
1. Never, ever, press the Escape button unless you really want to. It'll automatically turn the game off, no comma, no prompts.
2. Ignore your finger's common sense to press Escape when you want to pause, and press Space instead. You'll be happy you do. 
3. Unless you've been to that level before, do not exit through the menu or the Escape button, as it won't save your progress

Download:
I highly suggest buying the original game if you like it, and if you can. No English Patch yet, but you won't have much trouble playing.
Link

Friday, June 15, 2012

So what have I been doing lately?

Mostly school, actually. I've had my entrance exam, and a bunch of other bureaucracy deals are done. Should be good to go in my new school by July. Until then, everyday is Saturdays/Sundays.

School, however, is, undeniably, a boring subject. So here's a simple breakdown of what I've been doing, beside school, and being sick for two days.

- Told my little sister that she shouldn't think that she's really sick. She is, but believing otherwise did help.
- Found and use a ridiculously cute Nazrin cursor.
- Finally created Alice in Persona 3 Portable.
- Play Bastion, a lot.
- Still play Touhou, a lot.
- Write more stories, none of them finished, few planned to be continued.
- Stumble upon plenty of amazing Touhou remixes.
- Found my XP installation disc, thus...
- Finally installed Eastern Language Support for my computer.
- Wish I could play SimCity/SimTown, but ended up doing something else instead.

So I've been writing a lot of stories, but right now I want to abandon everything, except for a little 30-minutes flash fic when I'm bored, for a single Touhou fanfic. This includes abandoning the one fanfic I have about Flandre and Koishi, the other I have of Eiki who visit the underworld, and the other about a retelling of UFO's Sanae's story.

This fanfic I'm working is also the one thing that prove that I am a Manipulative Bastard for my - or someone else's - characters. Just look what I did to Remilia!

Its working title is For Shinki!, and the image that's inspiring me to do it, is this:  
Take that however you want.

And, I'm telling ya, this time, I will finish it. No getting sidetracked by another story!


And another thing: Unless you're reading this only a couple of minutes after I posted, then the Now Playing section to the right should say that I am now playing Bastion, an indie action RPG Low Fantasy about a kid trying to fix the "Bastion" after an apocalyptic "Calamity nearly destroyed the world and the entire human race. So far, I have to say this game compete with Aquaria for the best indie games I've ever played. A semi-review might come someday.